Posts Tagged ‘capcom

29
Sep
09

It’s Offical. Super Street Fighter IV, Coming Spring 2010!

Having a look round Capcom-unity.com just now and I stumbled across Some awesome news. You may remeber me posting on facebook and twitter about the rumour of Super Street Fighter IV? Well it’s all true ūüėÄ

So what new stuff will we be expecting from this game revamp? Yes its gonna be sold as a seperate disc in shops, but it will come with a nice surprise for any ofyou SFIV owners out there. interestin. It will also have a full roster of twenty five characters. Meaning that you will get a massive 8 new characters to play with. You will get to choose from fan classics such as T-Hawk, and brand new street fighter characters such as themysterious Juri.

ssfiv1

This game also includes, new ultra finishes, an enhanced online battle system and refined Street Fighter IV features.

This is set to be one hell of a title. Can not wait to its release, kinda makes me wanna go play more original Street Fighter IV. Stay tuned for more info as we hear it.

Garv

30
Aug
09

Lost Planet 2 Demo (Xbox 360)

Capcom’s Lost Planet: Extreme Condition was a game I bought a while back, but I didn’t really enjoy it. Due to the game’s freezing conditions, part of the gameplay was keeping yourself alive by collecting heat crystals that would keep up your energy – failing to collect it would leave you slowly draining until your death. The gameplay wasn’t bad – a third person shooter with decent graphics and a nice snowy setting, yet the constant drain on energy made me feel constantly rushed and panicky – no doubt what the game intended, to a degree, but it was mainly a frustrating aspect that put me off completely. I later traded the title in and didn’t really look into it again.

However, Ray (who posted Friday’s article)¬†brought the demo of Lost Planet 2 to my attention. From my previous experience of Lost Planet, I wasn’t all that interested, yet I watched him play some until I got the urge to try it myself. So I did, and I must say its a vast improvement from the first.

Unlike the first, Lost Planet 2 does not force you to constantly hunt enemies for energy in order to survive – the planet seems to be in much better condition and the temperature has become more livable. The thermal energy concept has not been removed however, but acts as a backup supply of energy to heal yourself if you need to. With this huge worry out of the way, I could appreciate this demo a lot more than I did the original game.

Lost Planet 2 focuses on team gameplay, with up to four players co-operating at the same time. However, as I don’t have access to LIVE at the moment (and it sadly does not support split-screen) I played the demo solo. You are supported by three AI teammates, although after a few minutes I lost sight of them and can only assume that they were trampled to death by the big beast standing before me.

The demo focuses on a boss battle with a giant Salamander boss, a sort of gigantic lizard covered in orange crystals, boasting far too many giant extendable tongues to be acceptable. The terrain in which the battle occurs, however, is much more lush than the environment of the first game, with a far more tropical feel to it.

The general gameplay of the demo consists of taking down the beast by targeting various weak points, which all have a orange shade which makes them a bit more obvious to see. The game plays in a third person perspective, with a cursor to shoot, not unlike Gears of War. There are several weapons to be used – such as rocket launchers, shotguns and gatling guns, some different grenades, as well as the basic assault rifle that you are equipped with by default. However, it seems that the choice of weapon is largely a personal choice depending on how you wish to play, which gives you a feeling of more freedom. You also have access to a grappling hook which can be fired to pull yourself to other ledges, and a melee attack which I found rather useless in this scenario (perhaps it’s more for the non-boss gameplay, or if you are desperate with no ammunition). There are also mechanical power suits around the arena which can be used, small mechs which you can ride with some limited but powerful weaponry. They also have the ability to jump a bit further than you can do on foot, so offer some mobility.

After a little playing around, I got to fighting the creature. As you play, the game gives you little objectives so you have an idea of what you need to do – first off was to take out the Salamander’s legs, which could be taken out by constantly blasting at them with whatever I could get my hands on. The hard part is not getting trampled on, and trying to stay out of it’s sight. However, there was plenty of terrain to manoeuvre around and put some obstacles between me and him. Once that was done, I could then move on to destroying a weak point on top of the creature which proved a little harder to hit, but went down eventually. All the while, the creature is getting pretty angry so it’s important to stay out of it’s sight – if it sees you, it opens its huge mouth and lashes out at you with its huge tongues, which was very hard to get out of without getting hurt. However, if I managed to get away I could use some of the Thermal Energy stored in my backup supply to top up my health by holding the START button.

If you do die, however, there are checkpoint beacons throughout the level which you can activate by repeatedly tapping the B button until the antennae becomes fully extended, giving you a new respawn point. I couldnt exactly work out how many times you could respawn, but it was definitely limited, possibly to how much energy you have stored up. I had to get back to work though, as I discovered the beast could actually heal if it wanted to by submerging itself in the nearby lake to recover – a nice feature, I thought.

Anyway, as I continued on I found myself doing something quite unexpected but cool – I got sucked inside the creature’s mouth and found myself within its insides. This scenario was like a giant water slide which would drag you down through the creature unless you fought against it – with various nasty looking creatures inside to hurt you unless you shoot them up first. As you go down however, there is actually a final core within the creature that must be destroyed – so while trudging through the water and taking out anything in your way you need to destroy the final core to finish the creature off. If you don’t do it in one go though, you get ‘ejected’ out of the creature’s backside and need to make your way back inside once more. Lovely.

After a decent battle, the creature finally fell and I was left feeling satisfied with my victory. Although I did this solo, I can imagine that it would be quite fun multiplayer – cooperating and thinking tactically with diversions and the like. The game has beautiful graphics that work brilliantly, and I was very impressed.

I should cover news of the upcoming full title before long, Lost Planet 2 is due for release in Q4 2009 in Japan and the US, and seeing as we already have the demo we should hopefully see it in the UK around that time as well. Assuming the game’s as good as the demo, I’ll definitely be wanting a copy.

-Leon

08
Aug
09

Did you miss… Okami? (PS2)

Its been a week or two since my last article in this series, since today I am writing about something a bit bigger – Capcom’s gaming artistry that is Okami. Released in 2007, the game was one of the titles released at the end of last generation, utilising the vast majority of the console’s power.

Now, the first thing anyone would notice about Okami is the art style Рrather than square polygons struggling to be as realistic as possible, Okami does something unique Рit is designed to appear as a living painting Рthe world and its inhabitants inked in as clever brushwork. This has a few purposes Рfirstly it allows the game to look good, considering the graphical limitations of the console, secondly the game revolves around the idea of manipulation of a magical paintbrush, and lastly Рit looks amazing.

As the player, you take¬†the role of the Okami Amaterasu; reborn in the guise of a legendary white wolf, Shiranui. In the land of Nippon, a¬†cursed power enshrouds the land as the 8 headed demon, Orochi, appears and plunges the world into¬†darkness. Amaterasu’s role is clear – to regain her power and rid the land of the foul curse.

The game plays¬†in a similar vein¬†to Zelda, free roaming a vast landscape, exploring dungeons and fighting bosses. The main progression of the game depends on various abilities that allow Amaterasu to reach new areas and access new dungeons. Accompanied by a bug-sized artist, Issun (who also acts as silent “Ammy’s” medium to speak to the game’s various¬†characters), Amaterasu must regain thirteen ‘brush arts’ to recover her power to its fullest. The Celestial Brush is a core element of the gameplay – at any time, the player may hold the R1 button, and the game will pause –¬†turning to¬†canvas –¬†and using a brush, manipulate the elements by drawing various lines and symbols on the screen. For instance, by holding R1, and drawing a horizontal line (by holding square, and dragging the brush to paint), the player can create a slash which can be used to cut trees or slash enemies. By drawing a circle around a withered tree or flower bud, the player may make them bloom or grow, bydrawing a circle with a line through it, the player can create a bomb which can be used to smash cracked walls or¬†damage opponents¬†in combat. In total, there are more than 15 abilities that can be gained – many of which can be used in both exploration and combat – controlling elements such as fire and wind, and creating lily-pads on water as platforms to jump onto. There are plenty of different powers to keep it interesting, and even some secret powers that improve upon the 13 core elements.

Throughout the world are scattered scrolls that float around – these signify the game’s enemies – in a more RPGstyle, contact with one of these scrolls takes you to an enclosed “battle arena”, where you fight the game’s regular enemies. Combat revolves around using one of three weapon types – Reflectors (shield-like discs), Rosaries (Beads) and Glaives(Swords). Each type of weapon has it’s own attack style, and later weapons of the same type offer Amaterasu more attack strength. Weapons also have a secondary function – if a weapon is equipped in the “Sub” slot, it serves a second ability¬†– Reflectors can be used as a shield, rosaries grant Amaterasu bullet powers, and Glaives allow for alternate sword attacks. Although the range of weapons isn’t huge, the ability to mix and match means you can usually find a combination that suits you. By visiting a Dojo¬†within the game, Amaterasu can also purchase combat upgrades – such as dashing, combo improvements, taunts and a few other things. However¬†– combat also uses the Celestial Brush. Using ink, which is measured by a meter of ink pots under the HP gauge, you can use the majority of the brush techniques to inflict damage – and some enemies require certain techniques to be used in order to defeat them. Flames can be blown away with wind, shelled enemies can be opened with the Bloom power. The core Slash and Bomb techniques are pretty core to the combat, but many of the others can be used in certain circumstances.

The world itself is vast and there is much to explore – although I spent a good 50 hours completing the game¬†I didn’t even touch upon some of the side quests – the game has 99 stray beads to find, Sun Fragments to find (collect 3 for a new HP unit, think Heart Pieces from Zelda). There are animals to find throughout the game, and feeding each group of animals nets you some praise points which can be used to upgrade your core stats (HP, Ink Pots, Wallet size etc). There are also special enemies to scout out (a ‘wanted’ list of sorts), extra weapons and improved brush arts.

The dungeons are where the game’s bosses can be found, after plenty of platforming, battles, and puzzle solving. The puzzles can be solved in various ways, using the various Brush arts, or manipulating objects to press switches, or collecting keys to open locked doors. The bosses themselves are challenging but not overly hard, a lot of the time the real challenge is working out the pattern to damaging the boss – again, brush arts are important for manipulating the environment or enemy to your advantage and open up an opportunity to strike.

The game’s music is very fitting, classic Japanese style music that matches the game’s ancient mythical feel. The music in the landscape is often calm and atmospheric, and in battle changes to a more fast paced, battle-drum oriented style, and it all flows together as beautifully as the game’s artistic style.

The game is huge and it feels almost impossible to cover everything – the game takes the player to a myriad of different settings – forests, plains, beaches, snowy regions and strange places such as a sunken ship. There are plenty of dungeons and the story has a few interesting turns. I spent a long time playing the title and it feels there’s a lot more gameplay in it.

If you’re looking for something interesting to keep you busy for a while, this game is definitely worth a shot. It’s put together very well and offers depth and plenty of things to keep it interesting. I would definitely say it’s a good rival for the Zelda series, yet doesnt feel like a carbon copy with the unique Brush Arts system. I thoroughly enjoyed it. One word of warning though – once you begin this adventure be prepared to¬†be playing¬†for a long time.

-Leon

29
Jul
09

Did you miss… Haunting Ground? (PS2)

Survival horror games are a dying breed, with games like Resident Evil and Silent Hill taking a more action-oriented take on the genre – to begin with, a single zombie could be a terrifying opponent, worrying about conserving ammo while trying to keep yourself alive; now Chris Redfield finds himself mowing down hundreds of Majinis without breaking a sweat. The games are good – but the survival horror aspect has all but disappeared.

That’s why I picked up a copy of Haunting Ground, a lesser known title by¬†Capcom, makers¬†of Resident Evil. The game was released in 2005, a few months before the release of the more action oriented Resident Evil 4.The game centers on Fiona Belli – a young woman who finds herself alone in the mysterious Belli Castle after awakening from a car crash that killed her parents. Well, although I say alone, she certainly isn’t – a few strange characters lurk within the grounds; the mentally-challenged groundskeeper ‘Debilitas’, the emotionless maid Daniella, and¬†a couple of others who have an unusually strong interest in Fiona. She also meets a dog – a german shepherd named ‘Hewie’ that accompanies her¬†as they grow a strong bond.

Gameplay is typical of a survival horror title, the player must explore a dark castle, searching for clues and items to find a way to escape the¬†grounds as the story unfolds. Various puzzles test you¬†as the game tries to unnerve and scare you. However, instead of zombies, ghosts or strange demons, you generally only have one enemy throughout the title – very soon after entering you find yourself chased by Debilitas, the mentally challenged groundskeeper, who wants¬†nothing more than to play with you as his giant doll – and he doesn’t look the type to play gently. Although there are a few other enemies in the game, you generally only have the one stalker whilst other elements try to panic¬†Fiona or draw the enemy to you.

This brings me to a clever feature within the game – Fiona’s mental stability. If she sees things that are unnerving – if you examine things such as bloodstains or creepy manikins, or are being chased by Debilitas, Fiona’s mental state will decline and she will start to panic. The more panicked she becomes, the more blurry the game becomes and the harder it becomes to see. If it gets worse, Fiona will start to become harder to control, sometimes tripping over as you run for your life. If she reaches the height of panic, she will scream and her vision and control will become even more distorted – you’d better hope you don’t get caught or it could all be over. To calm Fiona, you can use items or get away from the enemy and she will gradually recover. If she is being chased, you will most likely need to find somewhere to hide – certain hiding spots such as under a bed or in a wardrobe, which can be found throughout the game. Your stalker cannot be killed – so escaping is the only option.

Fiona has no weapons – she isn’t a trained marine or an ex-cop – she’s a vulnerable young lady who reacts as most normal people would to these situations. She does have access to a weak kick, although I wouldn’t suggest trying to take Debilitas down with it unless you want to be crushed to death. However, you do have one line of defense – the faithful german shepherd, Hewie who accompanies her throughout the majority of the game. Using the right analogue stick, Fiona can issue different commands to Hewie – press it Up and Hewie will search the area or attack the enemy, press it Down and Fiona will call him back. Pressing the stick inwards (R3) will issue a command for him to Sit/Wait. Left and right allow Fiona to scold/praise Hewie respectively. Although Hewie cannot kill your follower, he can usually stall them enough to aid your escape, or occasionally knock them out, or scare them off. Hewie can be hurt, although like Debilitas cannot be killed – however your relationship with Hewie can affect the story’s ending to a degree.

I won’t say much regarding the story as it is impossible to do so without spoiling things – suffice it to say that its not a bad story and it has a few twists, although nothing jaw dropping. The voice acting is done very well, particularly that of the maid – with her emotionless monotonous tones that are unnaturally unusual.¬†The music is done very well, it’s not the first time Capcom have succeeded in creating powerful atmosphere with sound and they certainly haven’t slacked in this case. The graphics are fairly impressive for the PS2 generation, characters are very nicely modelled and animated – especially the eyes and faces. The areas are also impressive, with the traditional use of shading and darkness typical of the genre.

The game can be a little confusing at times as it can be easy to get lost – especially while worrying whether you are going to run into someone while you explore, a constant feeling of dread following you as you go. However, Fiona has thoughts and comments that are added to the menu as you travel to offer some guidance, and of course there would be no fun if there were no challenge. The grounds are huge, and even with a map it’s easy to get lost – I must admit I consulted a guide once or twice – but with a good memory and a bit of patience I think the way could be found eventually.

All in all, Haunting Ground is impressive for a PS2 title and a good survival horror title. The unique concept of a single enemy, Hewie, and Fiona’s mental breakdowns keep it original and exciting. Although its possible to get lost, the puzzles can be worked out with a little bit of thought. The game looks fantastic for its time, and has a very haunting atmosphere that can get the adrenaline rushing. If you’re looking for something to challenge you whilst being creepy, you should play this. This definitely isn’t action, its complete survival horror.

-Leon

22
Mar
09

Resident Evil 5 (X360)

Resident Evil was a series that I didnt get into until more recently РI never had a love for horror movies, so horror games never really appealed. However, a few years ago, I decided to give RE4 a shot (I actually got the Wii version, since it seemed to work well with the control system). I enjoyed the game quite a lot, although it seemed the series had become a lot more action oriented than it had used to be. Anyway, since then I have played some of the older games, including the GameCube Remake of Resident Evil. This game is a true gem, full of suspense, jumpy moments and creepy atmosphere. Although a hard game with its limited items, this is when I truly began to appreciate the series. So, a little while after it was released, I decided to pick up RE5.

Things have evolved a bit in the RE universe – as opposed to the mysterious events of zombies in a mansion – Resi 1’s “Mansion Incident”, and the events of Racoon City, biological weapons have been unveiled from the shadows, and theyre everywhere. Multiple viruses now exist, including the “Las Plagas”, a type of infection that takes control of a person’s mind, making them a lot smarter and more agile than zombies. Countries are selling various biological weapons in black market deals, and Chris Redfield is now a member of the BSAA, a group dedicated to the eradication of said “B.O.W.s” (Biorganic Weapons). It is this which brings him to Africa, although there is much more at stake than it may initially seem.

The game’s setting is the first to have levels in daylight – usually the night time setting is simply to give the game a more horror-like feel. Continuing RE4’s use of the smart, agile Las Plagas (known as Majini in Africa) –¬†its very much about¬†the fear of being outnumbered rather than suspense. Although¬†not as scary as its predecessors, it works well with the game’s plotline. Chris¬†now has a partner, Sheva Alomar, who accompanies him through the entire game. In single player, she is controlled by AI; otherwise the game includes a full co-op experience,¬†available both offline and online.

The gameplay works very much¬†the same as¬†Resi 4, a third person game with the¬†camera situated behind the player’s back. The¬†controls actually¬†similar to¬†the original RE titles – pressing up and down on the L Stick¬†make you step forward or back, while you¬†can turn left and right¬†using the R Stick, and¬†you can also perform a quick 180 turn by pressing down and A together.¬†However, as opposed to the pre-4 games, you can¬†also¬†strafe by moving the L stick left and right. This¬†control style keeps the game feeling like a Resi title, while updating it to feel more fluid and responsive.¬†Shooting works¬†in the same way as¬†Resi 4, you hold the LT to raise your gun, and then use the LS to aim, and RT to shoot. Although the game is often criticised for the inability to shoot while running, it gives it more of a true RE feeling, and soon becomes second nature.

Sheva’s AI involves her following you everywhere – you can set her between Attack and Cover modes, which essentially make her either Aggressive or Passive. Its fairly simple, but probably for the best as you don’t want to be wading through several menus as a Majini wants to eat your face. Her AI isn’t terrible, although it does have flaws. On the good side, she seems capable to shoot enemies fairly well, and tends not to get stuck in silly places. She also has the intelligence to pass you ammunition for weapons you are holding, and can heal you when necessary. However, she can have the occasional ‘dumb’ moment, where she will use items that probably could have been otherwise conserved,¬†or get caught in a one-hit kill attack by one of the stronger enemies – which causes you t0 fail in the same way that dying yourself would. However, both of these issues are generally avoidable, by keeping a check on what inventory she has held, and by using the few AI controls you have (changing aggressiveness, or calling her to you). Overall, I think the AI has been done pretty well – AI partners can become a real burden in games, whereas Sheva is fairly intuitive, and only causes a little frustration. In both single player and co-op, you must learn to share ammunition and supplies between the two characters.

Obviously the co-op mode is a different matter – this mode is done perfectly – both players have full control over their characters, and both have access to all game features. When you play with a friend, you also have complete access to your own game’s inventory, so you can continue to build on your own supplies and equipment, and use the guns you have been upgrading yourself.

This brings me to the inventory.¬† This has been changed a bit since before, with all items taking up single square slots, rather than different size spaces in an attache case. Both Chris and Sheva have a 3×3 grid of¬†9 slots of their own personal inventory, in which they can hold any 9 items they wish – weapons, herbs, ammunition etc. The four middle slots around the edges are designated to D-Pad shortcuts, (for instance the top middle slot represents the Up D-Pad command) and allows you to assign items to these for fast access. During misisons you can trade items with Sheva easily, so organising things is easy. Outside of missions you have a large store where you can place items you wish to keep but not hold at the current time, so you can build up a collection without having to hold everything at once. Most guns can be upgraded in this inventory screen, by paying gold to upgrade various aspects such as Firepower, Ammo Capacity and other bonuses such as Piercing and Critical Hits for headshots. This system is very useful, allowing you to improve your guns as you progress, so that they don’t just become weak and redundant over time. You can also purchase new weapons and items using this gold. Also, you can find various treasures during the game, such as gold artifacts and the like, which can all be sold for good money.

The game has a fairly good range of different levels and settings, after the shanty towns and savannas of the first few missions you’ll find yourself in other areas which are all look great, and offer new themes. Graphically, the game is amazing. Capcom have done a great job at both character design and level design, and it all blends perfectly. I won’t say too much as I don’t want to spoil it, but the missions get even better over time. Also, the game features a chapter select mode, allowing you to replay levels with your current supplies, allowing you to build on your inventory and attempt better times and ranks for the different stages.

Sadly, there is a fairly big lack of puzzles – there are only 1 or 2 in the game. However, I suspect this is because the game is made with good replay value, and puzzles could get tedious having to repeat them every time you do certain levels.

This title has a fairly large amount of bosses, although generally this is a great thing – they all have different strategies, look great and are challenging yet not impossible. Some of the stronger enemies feel like ‘sub-bosses’ such as the Chainsaw Majini, which seems to have quite a lot more HP than its RE4 counterpart. All the main bosses are fairly different, so there is a nice range and they’re all satisfying to defeat. You may find a little frustration on one or two, but where’s the fun without a little challenge?

The game features a system where you are awarded points after missions, which can be used to unlock bonus features. Although to begin with you’ll see nothing but statues of characters and enemies to buy, once the game is complete you can get some alternate costumes, and a couple of other decent features which are worth saving for.

Multiplayer wise, this game seems pretty good. Obviously the co-op mode is brilliant, but Mercenaries mode acts as a two player survival mode, scoring points by killing zombies and keeping yourselves alive. Capcom are also releasing a couple of DLC multiplayer modes – including a Versus mode – although at 800MSP a piece I’ve yet to see if these will be worth the price tag.

Overall, Resident Evil has changed. Gone are the jumpy-horror parts, the puzzles, and the slow flesh-eating undead. But with the game’s general plot, it has become a worthy sequel to a great story, and the gameplay compliments this. This is possibly the best co-op game on the 360, and has plenty of replay value. The single player is good also, I personally have completed it with the AI, but am only half way in co-op mode. The game is very satisfying and well worth a purchase – just don’t expect to be afraid.

-Leon

04
Mar
09

Tatsunoko vs Capcom (Wii) – Another to slip the net?

Its really irritating when I see the words ‘Not released outside of Japan’. This game, “Tatsunoko vs Capcom: Cross Generation of Heroes” is a new Capcom ‘VS’ title, marking the 7th in the VS series, which includes the awesome Marvel vs Capcom and Capcom vs SNK games. Now, Tatsunoko is a brand well known in Japan but not so much worldwide, however I do recognise one of the characters, a certain Casshern,¬†the star of a fantastic self-titled¬†japanese over-the-top action movie I discovered a couple of years back. The Capcom roster includes Ryu, Chun Li, Viewtiful Joe¬†and Darkstalkers‘ femme-fatale succubus,¬†Morrigan. Even more interesting, in my eyes, is the sight of Soki from Onimusha – one of my favourite Capcom series. Sure he’s no Samanosuke, but pretty cool all the same.

Although on the Wii, the game looks like its been done in an impressive Cel-Shaded style which works well – alongside the over the top combos and super attacks this game could be a real gem.

Sadly, due to legislation, and maybe just the lack of Tatsunoko interest, its unlikely we’ll see this outside of Japan.

A shame to see another promising game being locked away from the wider markets.

04
Mar
09

Street Fighter IV (X360)

When it comes to fighting games to be honest i am not that great at them, With a bit of practice over time i get used to them but in the end i get ahead of myself and forget to block which ends in a reasonably quick death.

So now you ask “Garv, if you are not that great at beat em ups why the heck did you get street fighter IV in the first place?” And you would be right in thinking that. But ever since i saw videos of this game I have had a craving for it. It happens sometimes. and I’m glad it did.

15 years since the last installment in the street fighter series Street fighter IV visually looks like a fresh new installment to the franchise, with its 3d graphics, but it still has the 2D fighting which long times veterans of the franchise have, the game play is still pretty much the same but the fresh new look looks amazing on the next gen.

There are 25 characters to choose from 9 of which have to be unlocked giving the arcade mode of the game that extra bit of achievement that is pretty standard when it comes to fighting games. The characters are very well designed and there 3D interpretations look amazing. If you are new to the street fighter series like i am then the button combination for the special attacks take some getting used to (it took me about a day to pull off my first shoryuken) but once you have grasped the buttons then you will have a chance to win against the computer in arcade mode. There is also the opportunity during a match to unleash an ultra combo if you getting your butt kicked, this is think is a great way to sway the fight if your really having trouble. And super combos are avalible as well. Always good to have a bit of power at your disposal ūüôā

SFIV looks amazing your eyes will light up when you throw your first hydoken

SFIV looks amazing your eyes will light up when you throw your first hydoken

If you have been snooping around the net, it would have probably come to your attention that you ‘need’ an arcade stick to play this game. Need i think is such a strong word, i have been using a standard xbox 360 controller and i have been doing fine. Sure my hand gets tired after a while but hey it goes with the territory.

The game play in this game is nice and challenging. You have a good number of modes to choose from. There is challenge mode where you do things like survival mode and trail mode (which is dead handy if you want to learn the moves of a particular character) Then there is arcade mode which has a number of difficulty settings ranging from easiest right through to hardest (surprisingly) but then you have modes like very easy, medium hard, very hard etc so here is a good amount there to help you progress. Ok so i ranted about him in my last blog so i won’t say too much here but the end of arcade mode boss Seth is a bugger, he is cheap and nasty and in my opinion brings down the game play in arcade by a fraction.
The online play is where this game shines, thee is nothing like challenging your mates or someone you don’t know at all on xbox live. I love it and its what brings up the game as a whole even if the arcade boss is an arse. One thing they are missing with the online play though is party play, where you have a lobby of more that 2 people in it.Lets just hope capcom realize this and put it in the next Street fighter IV patch.

So to some up for all of these who don’t like reading lots Street fighter IV is a great game. And is a must for any fighting fan. Don’t believe the rubbish you hear about needing an arcade stick to play the game, and beware of the arcade boss seth he is cheap and over powered. But the online play is great ūüôā

Score: 8 out of 10